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SlashDot.org

Panasonic Will No Longer Make Its Own TVs

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Panasonic is handing over the manufacturing, marketing, and sales of its TVs to Shenzhen-based Skyworth, effectively exiting in-house TV production. Ars Technica reports: Skyworth is a Shenzhen-headquartered TV brand. The company claims to be "a top three global provider of the Android TV platform." In July, research firm Omdia reported that Skyworth was one of the top-five TV brands by sales revenue in Q1 2025; however, Skyworth hasn't been able to maintain that position regularly. Panasonic made its announcement at a "launch event," FlatpanelsHD reported today. During the event, a Panasonic representative reportedly said: "Under the agreement the new partner will lead sales, marketing, and logistics across the region, while Panasonic provide expertise and quality assurance to uphold its renowned audiovisual standards with full joint development on top-end OLED models." Panasonic also said that it will provide support "for all Panasonic TVs sold up to March 2026 and all those available from April." Skyworth-made Panasonic TVs will be sold in the US and Europe. In the latter geography, the companies are aiming for double-digit market share. [...] The news means there's virtually no TV production happening in Japan anymore, as other Japanese companies, like Sharp, Toshiba, Hitachi, and Pioneer, have already exited TV production. Earlier this year, Sony announced that it was ceding control of its TV hardware business to TCL.

Read more of this story at Slashdot.

https://entertainment.slashdot.org/story/26/02/23/229229/panasonic-will-no-longer-make-its-own-tvs?utm_source=rss1.0mainlinkanon&utm_medium=feed


ASML Unveils EUV Light Source Advance That Could Yield 50% More Chips By 2030

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An anonymous reader quotes a report from Reuters: Researchers at ASML Holding say they have found a way to boost the power of the light source in a key chip making machine to turn out up to 50% more chips by decade's end, to help retain the Dutch company's edge over emerging U.S. and Chinese rivals. ASML is the world's only maker of commercial extreme ultraviolet lithography (EUV) machines, a critical tool for chipmakers such as TSMC, Intel and others in producing advanced computing chips. "It's not a parlor trick or something like this, where we demonstrate for a very short time that it can work," Michael Purvis, ASML's lead technologist for its EUV source light, said in an interview. "It's a system that can produce 1,000 watts under all the same requirements that you could see at a customer," he added, speaking at the company's California facilities near San Diego. [...] With the technological advance revealed on Monday, which is being reported here for the first time, ASML aims to outdistance any would-be rivals by improving the most technologically challenging aspect of the machines. This is the quest to generate EUV light with the right power and properties to turn out chips at high volume. The company's researchers have found a way to boost the power of the EUV light source to 1,000 watts from 600 watts now. The chief advantage is that greater power translates into the ability to make more chips every hour, helping to lower the cost of each. Chips are printed similar to a photograph, where the EUV light is shone on a silicon wafer coated with special chemicals called a photoresist. With a more powerful EUV light source, chip factories need shorter exposure times. "We'd like to make sure that our customers can keep on using EUV at a much lower cost," Teun van Gogh, executive vice president for the NXE line of EUV machines at ASML, told Reuters. Van Gogh said customers should be able to process about 330 silicon wafers an hour on each machine by the end of the decade, up from 220 now. Depending on the size of a chip, each wafer can hold anywhere from scores to thousands of the devices. ASML got the power boost by doubling down on an approach that already places its machines among the most complex inventions of humans. To produce light with a wavelength of 13.5 nanometers, ASML's machine shoots a stream of molten droplets of tin through a chamber, where a massive carbon dioxide laser heats them into plasma. This is a superheated state of matter in which the tin droplets become hotter than the sun and emit EUV light, to be collected by precision optic equipment supplied by Germany's Carl Zeiss AG and fed into the machine to print chips. The key advancements in Monday's disclosure involved doubling the number of tin drops to about 100,000 every second, and shaping them into plasma using two smaller laser bursts, as opposed to today's machines that use a single shaping burst. [...] ASML believes the techniques it used to hit 1,000 watts will unlock continued advances in the future, Purvis said, adding, "We see a reasonably clear path toward 1,500 watts, and no fundamental reason why we couldn't get to 2,000 watts."

Read more of this story at Slashdot.

https://hardware.slashdot.org/story/26/02/23/2155225/asml-unveils-euv-light-source-advance-that-could-yield-50-more-chips-by-2030?utm_source=rss1.0mainlinkanon&utm_medium=feed


IBM Shares Crater 13% After Anthropic Says Claude Code Can Tackle COBOL Modernization

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IBM shares plunged nearly 13% on Monday after Anthropic published a blog post arguing that its Claude Code tool could automate much of the complex analysis work involved in modernizing COBOL, the decades-old programming language that still underpins an estimated 95% of ATM transactions in the United States and runs on the kind of mainframe systems IBM has sold for generations. Anthropic said the shrinking pool of developers who understand COBOL had long made modernization cost-prohibitive, and that AI could now flip that equation by mapping dependencies and documenting workflows across thousands of lines of legacy code. The sell-off deepened a rough 2026 for IBM, whose shares are now down more than 22% year to date.

Read more of this story at Slashdot.

https://slashdot.org/story/26/02/23/2110221/ibm-shares-crater-13-after-anthropic-says-claude-code-can-tackle-cobol-modernization?utm_source=rss1.0mainlinkanon&utm_medium=feed


Linus Torvalds: Someone 'More Competent Who Isn't Afraid of Numbers Past the Teens' Will Take Over Linux One Day

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Linus Torvalds has pondered his professional mortality in a self-deprecating post to mark the release of the first release candidate for version 7.0 of the Linux kernel. From a report: "You all know the drill by now: two weeks have passed, and the kernel merge window is closed," he wrote in the post announcing Linux 7.0 rc1. "We have a new major number purely because I'm easily confused and not good with big numbers." Torvalds pointed out that the numbers he applies to new kernel releases are essentially meaningless. "We haven't done releases based on features (or on "stable vs unstable") for a long, long time now. So that new major number does *not* mean that we have some big new exciting feature, or that we're somehow leaving old interfaces behind. It's the usual "solid progress" marker, nothing more.â He then reiterated his plan to end each series of kernels to end at x.19, before the next release becomes y.0 -- a process that takes about 3.5 years -- and then pondered what happens when the next version of Linux reaches a number he finds uncomfortable. "I don't have a solid plan for when the major number itself gets big," he admitted, "by that time, I expect that we'll have somebody more competent in charge who isn't afraid of numbers past the teens. So I'm not going to worry about it."

Read more of this story at Slashdot.

https://linux.slashdot.org/story/26/02/23/1936208/linus-torvalds-someone-more-competent-who-isnt-afraid-of-numbers-past-the-teens-will-take-over-linux-one-day?utm_source=rss1.0mainlinkanon&utm_medium=feed


'How Many AIs Does It Take To Read a PDF?'

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Despite AI's progress in building complex software, the ubiquitous PDF remains something of a grand challenge -- a format Adobe developed in the early 1990s to preserve the precise visual appearance of documents. PDFs consist of character codes, coordinates, and rendering instructions rather than logically ordered text, and even state-of-the-art models asked to extract information from them will summarize instead, confuse footnotes with body text, or outright hallucinate contents, The Verge writes. Companies like Reducto are now tackling the problem by segmenting pages into components -- headers, tables, charts -- before routing each to specialized parsing models, an approach borrowed from computer vision techniques used in self-driving vehicles. Researchers at Hugging Face recently found roughly 1.3 billion PDFs sitting in Common Crawl alone, and the Allen Institute for AI has noted that PDFs could provide trillions of novel, high-quality training tokens from government reports, textbooks, and academic papers -- the kind of data AI developers are increasingly desperate for.

Read more of this story at Slashdot.

https://it.slashdot.org/story/26/02/23/1833239/how-many-ais-does-it-take-to-read-a-pdf?utm_source=rss1.0mainlinkanon&utm_medium=feed


Techcrunch.com






Engadget.com

Anthropic accuses three Chinese AI labs of abusing Claude to improve their own models

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Anthropic is issuing a call to action against AI "distillation attacks," after accusing three AI companies of misusing its Claude chatbot. On its website, Anthropic claimed that DeepSeek, Moonshot and MiniMax have been conducting "industrial-scale campaigns...to illicitly extract Claude’s capabilities to improve their own models."

Distillation in the AI world refers to when less capable models lean on the responses of more powerful ones to train themselves. While distillation isn't a bad thing across the board, Anthropic said that these types of attacks can be used in a more nefarious way. According to Anthropic, these three Chinese AI firms were responsible for more than "16 million exchanges with Claude through approximately 24,000 fraudulent accounts." From Anthropic's perspective, these competing companies were using Claude as a shortcut to develop more advanced AI models, which could also lead to circumventing certain safeguards.

Anthropic said in its post that it was able to link each of these distilling attack campaigns to the specific companies with "high confidence" thanks to IP address correlation, metadata requests and infrastructure indicators, along with corroborating with others in the AI industry who have noticed similar behaviors.

Early last year, OpenAI made similar claims of rival firms distilling its models and banned suspected accounts in response. As for Anthropic, the company behind Claude said it would upgrade its system to make distillation attacks harder to do and easier to identify. While Anthropic is pointing fingers at these other firms, it's also facing a lawsuit from music publishers who accused the AI company of using illegal copies of songs to train its Claude chatbot.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-accuses-three-chinese-ai-labs-of-abusing-claude-to-improve-their-own-models-205210613.html?src=rss

https://www.engadget.com/ai/anthropic-accuses-three-chinese-ai-labs-of-abusing-claude-to-improve-their-own-models-205210613.html?src=rss


Summer Game Fest runs from June 5-8

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It's getting to be that time of year again. Summer Game Fest officially kicks off on June 5 and will go until June 8. The Live Kickoff show will once again be hosted by Geoff Keighley and takes place on June 5 at 5PM ET. This is where we'll see all of those juicy reveals and trailers.

The opening event will be streamed globally on just about every digital platform, including YouTube, Twitch, X and even Steam. Those in the Los Angeles area will be able to pick up tickets for the live show sometime in the Spring.

The kickoff event is just the beginning. There's something called Play Days, which is an expo in downtown LA produced by iam8bit. This invite-only event promises "immersive exhibits and hands-on experiences from the industry's leading publishers and developers." Coverage of this will be shared across digital and social platforms.

There is, of course, another Day of the Devs livestream scheduled for immediately after the kickoff. Day of the Devs: SGF Edition should provide us with even more trailers and reveals, this time for indie games.

Finally, there's a "thought leadership event" on June 8 that's primarily for developers and publishers. Game Business Live "brings together top industry voices on one stage for insightful discussions on key changes, challenges and opportunities shaping the global video game industry."

We'll be covering the event live and will have all of those trailers ready to go. After all, that's pretty much the main reason people watch these things.

This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-runs-from-june-5-8-193054418.html?src=rss

https://www.engadget.com/gaming/summer-game-fest-runs-from-june-5-8-193054418.html?src=rss


Bungie says 'no second chances' if you're caught cheating in Marathon

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Bungie isn't taking any prisoners when it comes to cheating on its upcoming extraction shooter, Marathon. In a detailed blog post explaining its anti-cheat measures, Bungie took a very declarative position against those caught trying to gain an unfair advantage.

"We are taking a strong stance against cheating and anyone found to be cheating or developing cheats will be permanently banned from playing Marathon forever, no second chances," the blog post read, adding that there will be an appeals system in place.

However, Bungie's anti-cheat standards go beyond punishment. In the blog post, Bungie detailed that Marathon's dedicated servers have full authority on movement, shooting, actions, and inventory. Since these key actions rely on the server, it will translate to smoother gunplay for players as well as the prevention of cheats related to teleportation, unlimited ammo or damage manipulation. Bungie is also incorporating a "Fog of War" system that limits an individual player's client to see only certain regions of a map, which should prevent wall hacks, ESP cheats or loot revealers.

On top of these robust regulations, Bungie is utilizing BattlEye, a kernel-level anticheat that's seen with other popular multiplayer shooters like Fortnite, Rainbow Six Siege and Destiny 2. Bungie added that in the event of disconnecting, you'll be able to reconnect to your run without any hitches. If players can't reconnect due to an issue with the servers, Bungie said it will "attempt to return the starting gear to all impacted players."

Marathon isn't out until March 5, but Bungie is doing a preview weekend with the Server Slam event starting February 26. Still, it's obvious that Bungie already wants to get ahead of the competition, since Arc Raiders, another recently released extraction shooter, has been dealing with its own cheating problem. To address the rise in cheating, the game's developer, Embark Studios, implemented a three-strike system, which some players have criticized as too lenient.

This article originally appeared on Engadget at https://www.engadget.com/gaming/bungie-says-no-second-chances-if-youre-caught-cheating-in-marathon-191633998.html?src=rss

https://www.engadget.com/gaming/bungie-says-no-second-chances-if-youre-caught-cheating-in-marathon-191633998.html?src=rss


Falcon Northwest FragBox review: A compact gaming rig that does everything right

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Mafia: The Old Country demands to be played on an enormous screen. As much as I love my 32-inch Alienware OLED gaming monitor, it doesn't do justice to Mafia's cinematic vistas of Sicily. But, I also wanted to play that game in its full 4K glory, with none of the compromises of today's game consoles. So why not just shove a tiny gaming desktop under my home theater? Enter the Fragbox, Falcon Northwest's revamped small form factor gaming PC. While it's very expensive, starting at $3,997, it's incredibly powerful and gives you the freedom to easily upgrade the hardware down the line.

I know what you're thinking: "A $4,000 desktop, in this economy?" That pricing also doesn't include upgrading from the stock NVIDIA's RTX 5070 GPU, as well as adding more RAM and larger SSDs, all of which could drive the price up thousands more. I initially planned to review the FragBox back in early December 2025, before the AI-induced RAMaggedon made memory, storage and other components dramatically more expensive. Falcon Northwest is mainly known as a boutique and high-end system builder, so its wealthier clientele can likely weather the pricing storm. If you're looking for a deal, though, you won't find it here.

So what, exactly, is a FragBox? Imagine a typical mid-tower desktop squashed down to a system that's only 10.2-inches tall, 10.5-inches wide and 15.9-inches deep. When Falcon initially debuted the FragBox in 2003, it was notable for being a genuinely small PC that used full-sized parts. That's still a main selling point today: It can still fit in large NVIDIA GPUs, including the beefy RTX 5090, as well as either Intel's latest Core Ultra chips or AMD's Ryzen 9000 CPUs. A huge 280mm radiator sits at the top pulling out hot air, and it also serves as an All-in-One (AIO) liquid cooler for the CPU.

At 25 pounds, the FragBox isn't exactly light, but its sturdy metal handle makes it easy to move around. Most mid-tower desktops usually weigh between 20 and 35 pounds, depending on their case material. But they're also much larger and harder to squeeze into tight spaces. The FragBox's relatively squat size makes it easy to shove into a home entertainment center, or just sit on the corner of your desk. If you need a bit more height clearance, you can also remove the handle from the top panel. Just be sure there’s enough room for some airflow — all of that heat has to go somewhere, right?

Falcon Northwest FragBox Devindra Hardawar for Engadget

Despite its density, the FragBox's elegant design makes it a cinch to access to all of the system's components. Just unscrew the side and top panels and you can easily remove the GPU, RAM, storage and other major components. There are three slots of M.2 SSDs, as well as two locations for 2.5-inch drives and a spot for a large 3.5-inch HDD. The system is bundled with a 1,200W power supply, which should be more than enough to handle future GPUs and CPUs.

Ports are plentiful as well: There are two USB-A and one USB-C connections right up front, alongside a headphone jack. On the rear, you've got your typical assortment of mid-tower connections, including four USB-A 2.0 connections, seven USB-A 3 ports, one 20G USB-C 3.2 port, 2.5G Ethernet, HDMI and DisplayPort. Our RTX 5090 review unit also included three DisplayPort jacks and one HDMI connection (which you'll see on most GPUs). Wi-Fi 6E was also built into our unit, but Falcon says that Wi-Fi 7 is now standard with new builds.

Falcon Northwest FragBox Devindra Hardawar for Engadget

The FragBox, thankfully, lacks the garish LEDs and cheesy thermal glass you find on more ostentatious gaming rigs. Falcon Northwest's aluminum case looks and feels stately, like an old-school luxury car. If you want something flashier, you can shell out an additional $400 for a custom UV printed case or $149 for a UV-printed front panel.

Our review unit was equipped with AMD's Ryzen 9950X3D CPU, NVIDIA's RTX 5090, 96GB of DDR5 RAM and a 2TB SSD, which adds up to a whopping $7,995. Five months ago, it would have cost $7,047 —- you can thank the RAM shortage for the price jump.

Even before benchmarking or running any games, I expected it to be a beast. In PCMark 10, the FragBox scored a whopping 13,810, which is around 500 points higher than my mid-tower system with the same CPU and GPU. It also scored the highest 3DMark Speedway and Port Royal ray tracing scores I've ever seen. Even more impressive, the FragBox's fans were barely audible under load, and the CPU and GPU sat at a chill 52C and 65C, respectively

CPU

GeekBench 6 CPU

GeekBench 6 GPU

Cinebench 2024

Falcon Northwest FragBox

3,445/22,787

390,148

N/A

Desktop with AMD Ryzen 9 9950X3D, RTX 5090

3,366/18,950

381,400

134/2,124

Desktop with AMD Ryzen 9 7900X, RTX 5090

2,822/14,216

358,253

113/1,103

Apple Mac Studio M4 Max

4,090/26,394

116,028

190/2066

To get back to my initial point, it ran Mafia: The Old Country in 4K flawlessly, with every graphics setting cranked all the way up. While playing on my 120-inch projector home theater setup, the game reached 62 fps natively, and flipping on DLSS upscaling and frame generation bumped that up to 120 fps. Not that you need a super higher framerate for a slow-paced, mostly cinematic action game. I was just happy to be playing without any compromises — even the PS5 Pro can't reach the same level of graphical fidelity as the monstrously powerful RTX 5090.

Falcon Northwest FragBox Devindra Hardawar for Engadget

I'm no stranger to big-screen PC gaming, but previously I've had to run a laughably long HDMI cable from my desktop to make it work. I'm just too old for that mess now. And it also doesn't work consistently, especially at higher framerates, thanks to the massive bandwidth required to pump out 4K at high refresh rates. In-home game streaming is also an option, but that's not great when you're blowing games up to an enormous TV or projector screen. It's just too hard to ignore the imperfections of streaming compression. (Admittedly, I need to test newer high-bandwidth options, especially after I was impressed by NVIDIA's GeForce Now upgrade last year.)

The FragBox also made it easy to jump into all of my recent Steam titles, including Mewgeneics and Arc Raiders on a big screen. Unfortunately, Windows itself remains a key stumbling block for home theater PC gaming. You'll still need to keep a keyboard and PC around to deal with the initial OS configuration. And even once I enabled Steam's Big Picture mode, which offers excellent controller options, I still occasionally had to deal with Windows Updates and other annoyances.

Falcon Northwest FragBox Devindra Hardawar for Engadget

Microsoft is currently trying to optimize Windows for gaming handhelds, and it's reportedly doing even more to make a future PC-powered Xbox feel more console-like. For now, though, using a Windows PC in your home theater doesn't feel much different than it did a decade ago. Steam is your savior, Windows is your enemy. Or you could just save thousands of dollars and buy a $500 PlayStation 5 or $700 PS5 Pro, instead. The latter will still get you smooth framerates and a healthy dose of ray tracing, without the annoyance of Windows, keyboards and mice.

But if you just want a compact and insanely powerful gaming desktop, and you don't mind spending a premium, it's hard to deny that the FragBox gets everything right.

Update 2/23, 1:48PM: Added updated information about Wi-Fi 7, handle removability and pricing.

This article originally appeared on Engadget at https://www.engadget.com/computing/falcon-northwest-fragbox-review-a-compact-gaming-rig-that-does-everything-right-130000837.html?src=rss

https://www.engadget.com/computing/falcon-northwest-fragbox-review-a-compact-gaming-rig-that-does-everything-right-130000837.html?src=rss


Nothing reveals the Phone 4a ahead of schedule

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Nothing has been slow-dripping news about the upcoming Phone 4a for a few days now, with a promise to reveal the handset on March 5. However, the company jumped the gun a bit and just posted an actual photo of the hardware. It looks pretty nifty, even if we don't have any real-deal specs just yet.

The image shows the handset from behind, displaying the company's trademark transparent design. The picture also features the redesigned Glyph Bar, which was first teased last week. This is a light-based notification system that features individually controlled mini-LEDs that light up in various ways to notify the user of missed calls and stuff like that. You can spot it next to the camera bump.

Built different.
Phone (4a). 5 March, 10:30 GMT. pic.twitter.com/n3ZtbTmYIv

— Nothing (@nothing) February 23, 2026

That's about all we know right now, though there are plenty of industry rumors. It's been reported that the Nothing Phone 4a will feature a Snapdragon 7-series chip and that the reveal will be accompanied by a Pro model with a more powerful camera. The Nothing Phone 3a was also launched alongside the 3a Pro.

We loved the 3a and 3a Pro, calling both "an easy recommendation." Let's hope this carries through for the 4a. Also, you didn't miss a release of the actual Nothing Phone 4. The company likes to release the a-series handsets before the flagship. Past as prologue, we'll likely see that one in early summer.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-reveals-the-phone-4a-ahead-of-schedule-181905011.html?src=rss

https://www.engadget.com/mobile/smartphones/nothing-reveals-the-phone-4a-ahead-of-schedule-181905011.html?src=rss


TheRegister.com


Google Antigravity falls to Earth under OpenClaw-fueled compute load

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Company tries to curb strain by banning customer accounts for 'malicious' usage

Google customers paying $250 per month for AI Ultra subscriptions and less extravagant spenders have been surprised to find their accounts suspended for using the company's Antigravity agent development app and Gemini services with third-party agent tools like OpenClaw and OpenCode....

https://go.theregister.com/feed/www.theregister.com/2026/02/23/google_antigravity_compute_burden/




Microsoft execs worry AI will eat entry level coding jobs

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Russinovich and Hanselman say firms must train juniors to fix agent mistakes – not replace them with prompts

Microsoft Azure CTO Mark Russinovich and VP of Developer Community Scott Hanselman have written a paper arguing that senior software engineers must mentor junior developers to prevent AI coding agents from hollowing out the profession's future skills base....

https://go.theregister.com/feed/www.theregister.com/2026/02/23/microsoft_ai_entry_level_russinovich_hanselman/


Wired.com






ZDNet.com






TechRepublic.com






mashable.com


Google Resolves Glitch Serving Ads To YouTube Music Premium Users

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Users report more issues with YouTube's streaming option.

YouTube Premium subscribers who were promised an ad-free experience for $13.99 a month were met with jarring mid-playlist advertisements this week, in what appears to be an apparent Google snafu.

The glitch was first flagged by premium users who were listening to YouTube Music on their Google Home and ...

https://in.mashable.com/tech/106200/google-resolves-glitch-serving-ads-to-youtube-music-premium-users


U.S. Government Creates Website To Get Around European Content Bans

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The administration has gutted its global internet freedom commitments.

Following the revocation of President Donald Trump's sweeping foreign tariff plan, the violent deployment of ICE agents around the country, and amid the shocking release of the Epstein Files, the Trump administration is reportedly also waging a war on what it sees as international ...

https://in.mashable.com/tech/106201/us-government-creates-website-to-get-around-european-content-bans



AI Apps On The Google Play Store Are Leaking Customer Data And Photos

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Billions of files were left exposed.

Not every AI tool you stumble across in your phone's app marketplace is the same. In fact, many of them may be more of a privacy gamble than you would have previously thought.

A plethora of unlicensed or unsecured AI apps on the Google Play store for Android, ...

https://in.mashable.com/tech/106152/ai-apps-on-the-google-play-store-are-leaking-customer-data-and-photos


Geekwire.com




Who is Asha Sharma? A closer look at Microsoft’s surprise pick to lead the Xbox business

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Microsoft's new top gaming exec has the trust of Satya Nadella, a track record running platforms at Facebook, Instacart, and Microsoft's AI division, and a goal to restore Xbox's "renegade spirit." What she doesn't have is gaming industry experience — and the community is watching closely. Read More

https://www.geekwire.com/2026/who-is-asha-sharma-a-closer-look-at-microsofts-surprise-pick-to-lead-the-xbox-business/



Latest from TechRadar


Before Cerebras, there was Amdahl: How legendary US engineer was way ahead of his time with wafer-scale integration and plotted supercomputer performance for the humble PC 43 years ago



Olaf is hosting a drawing class at Disney World — and animators will teach you to draw him and other classic characters

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Disney World’s The Magic of Disney Animation will feature an audio-animatronic Olaf hosting a drawing experience alongside Disney animators, where guests learn to sketch Disney characters – including Olaf himself.

https://www.techradar.com/streaming/entertainment/olaf-is-hosting-a-drawing-class-at-disney-world-and-yes-hell-teach-you-to-draw-himself